UE5 Reel
This reel focuses primarily on implementation using both MetaSounds and Blueprints, though it also features my own sound design and foley recordings. It was created as part of my studies with the School of Video Game Audio, working in the UE5 demo game Stack-O-Bot. The main aspects of this project include developing creative solutions for interactive objects in MetaSounds, designing attenuations for ambiences, and finding ways to integrate sounds into existing Blueprint logic for efficiency and simplicity.
Wwise Reel
Focused on sound design, foley, and field recording, this reel is a redesign of the Wwise Adventure Game. Created during my coursework with the School of Video Game Audio, I reworked the existing Wwise session modifying implementation approaches, replacing sounds with my own recordings, and mixing within Wwise. I also used the profiler tool in making my asset list, and monitoring how events were triggering.

Felix Halvorson
Dialogue & Audio Designer
As a lifelong gamer and experience as a dungeon master, Felix understands the immersive power of sound in shaping player experiences and worldbuilding. Whether it’s crafting impactful dialogue or designing rich soundscapes, he strives to bring worlds to life through audio.
In addition to his work in sound, Felix is an accomplished jazz guitarist performing and teaching in various settings. His work includes accompanying artists, playing at corporate events, and leading creative musical projects.
Felix is currently seeking opportunities in game audio, with an emphasis on dialogue design, sound design, and interactive storytelling.